![]() Strength: 134 including all gear and charms, enough for WindforceÄexterity: Everything else - each point in Dex is 1% increased physical damage for us You can also remove the extra points from Magic Arrow if you have another way to deal with physical immunes, such as a source of Amplify Damage (see Gear and Mercenary sections) or other party members. While this will significantly reduce your single target damage, it allows for more points into Critical Strike and other quality of life skills to boost your mapping clearspeed. There is an argument to only put 1 point in Guided Arrow and Magic Arrow, especially if your primary objective is to farm maps. The attack rating is mostly unimportant since you should have capped hitchance on any non-boss mobs long before 20 points anyway. Others will still put the extra points in anyway, since the 1-2 extra physical damage per point is multiplied by this build's 800%+ enhanced damage. This is because the arrow count caps at 24 at level 22, so some Bowazons will reach this with +skills from equipment before 20 points invested. Many Bowazons suggest fewer than 20 points in multiple shot. ![]()
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